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Alliance Exercise: Event Guide & Rewards

Alliance Exercise Overview

Alliance Exercise is a recurring event that takes place every few days.

It lasts for half an hour, providing a focused window for coordinated action.

During this time, alliances must unite to confront a common armored threat.

Success in this collective effort yields substantial rewards for all participating members.

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A recurring alliance challenge where combined forces take on the Marshal’s armored units for valuable gains.

Participation demands well-coordinated squads and a large complement of troops to stand a chance.

All members must be positioned close to the Marshal’s platform to join the battle and contribute.

Success grants rewards on two levels: shared alliance spoils for the group and individual prizes for participants.The alliance event known as the Marshal's Exercise unfolds in three distinct stages: preparation, exercise, and press.

Alliance leadership, specifically R4 and R5 officers, has the authority to schedule each exercise, with timing that may vary, so monitoring alliance communications is essential.

This periodic challenge evaluates the collective combat power of the alliance, offering a structured, level-based path to securing diverse rewards.

In the initial preparation phase, a countdown begins, and members can contribute wrenches through the menu: Special Events -> Alliance Tutorial -> Build.

Each wrench donation not only boosts the alliance's overall damage capability but also grants the donor 500 alliance points as an individual bonus.

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Primary objective: destroy the tanks that spawn during the event.

Park your forces near the event platform but remain within range of the alliance rally point.

Recall troops from mines and resource fields about 5–10 minutes before the marshal starts so they’re available for rallies.

Have your units ready to join alliance rallies immediately when the tanks appear.

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When the exercise begins, the platform is removed and five of the Marshal’s tanks appear in its place.

The alliance must deal with them by coordinating and launching rally attacks — lone, direct assaults are not allowed.

One-minute rally timers are disabled for this event; only three-minute rallies can be used.

All offensive actions must be carried out through these coordinated rallies rather than direct attacks.

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Progress through reward phases by landing hits,

culminating in victory at phase five for the alliance.

For players with two squads:

Use your weakest team to initiate rallies against tanks,

each lasting three minutes.

Join others' rallies with your strongest team,

prioritizing those nearing launch.

Maintain constant activity until the event concludes.

With three squads available:

Deploy two strong teams to support allied rallies,

while the weakest launches your own.

Remember, each member can only host one rally at a time,

regardless of squad count.

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